🎮
Unified-Game-Engine
CtrlK
  • #️Home
  • 🚀Setup
    • Installation
    • Creating a game
    • Camera object
    • Sky box
    • Our first GameObject
    • Accepting Input
    • Code Objects
    • Camera movement and rotation
    • Conclusion
  • 📄Documentation
    • Core::Display::Color
    • Core::Display::Window
    • Core::Rendering::Shader
    • Core::Conifg
    • Core::GameInteractionObject
    • Core::Instance
    • Core::Time
    • Input::Input
    • Input::Keyboard
    • Input::Mouse
    • Objects::Components::Collider
    • Objects::Components::Material
    • Objects::Components::Rigidbody
    • Objects::Components::ShaderArgument
    • Objects::Components::ShaderObject
    • Objects::Components::Texture2D
    • Objects::Components::Transform
    • Objects::Mesh::Default::Cube
    • Objects::Mesh::Mesh
    • Objects::Camera
    • Objects::GameObject
    • Objects::ObjectComponent
    • Objects::ScriptObject
    • Objects::Skybox
    • Debug
    • IncludeGL
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#️Home

This is a overview of the docs and project

This project is a simple game engine where all components are configured through code, there is no UI based editor allowing this to be slightly more lightweight and portable.

These docs will explain the core mechanics, customisation and how the project works. Along side give an example for setting up a simple game using the library.

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Last updated 1 year ago