Objects::Components::Transform

Transform Structure in Unified Engine

In Unified Engine, the Transform structure is essential for defining the position, rotation, and scale of game objects in 3D space. It provides a uniform way to manipulate the appearance and orientation of objects within the game world.

Structure Properties

The properties that encapsulate the transformation attributes for an entity.

struct Transform{
    glm::vec3 Position = glm::vec3(0.f);
    glm::vec3 Rotation = glm::vec3(0.f);
    glm::vec3 Scale = glm::vec3(1.f);
};

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