Objects::ObjectComponent
ObjectComponent in Unified Engine
The ObjectComponent
class acts as a foundational unit within the Unified Engine
. It represents an individual entity or component in the engine. Each ObjectComponent
can have both child components and child entities, creating a tree-like structure, which aids in representing hierarchical structures like game objects with their components or parent-child relationships in game scenes.
Class Components
Enum:
ObjectComponentType
: Defines the different types of objects and components that the engine can handle, including game objects, shader objects, cameras, etc.
Protected Members:
Parent
: Points to the parentObjectComponent
of the current object.Children
: A list of childObjectComponent
entities attached to this object.Components
: A list of childObjectComponent
components attached to this object.Enabled
: A boolean flag indicating whether the component is active or not.Main
: Generic pointer for internal use.
Public Members:
type
: Stores the type of the component (from theObjectComponentType
enum).
Constructors & Destructor:
ObjectComponent(ObjectComponent* _Parent, ObjectComponentType Type, bool Component = false)
: Constructs anObjectComponent
with a specified parent, type, and optional component flag.~ObjectComponent()
: Destructor for theObjectComponent
.
Methods:
UpdateC()
: Updates the child components of the object.Update()
: Virtual method to update the state of theObjectComponent
. Intended for overriding.RenderC()
: Renders the child components of the object.Render()
: Virtual method to render theObjectComponent
to the screen. Intended for overriding.GetCompoentOfType(ObjectComponentType type)
: Returns the first component of the specified type attached to the object.GetCompoentsOfType(ObjectComponentType type)
: Returns all components of the specified type attached to the object.GetChildOfType(ObjectComponentType type)
: Returns the first child of the specified type attached to the object.GetChildrenOfType(ObjectComponentType type)
: Returns all children of the specified type attached to the object.
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