Objects::Mesh::Default::Cube
Cube Structure in Unified Engine
The Cube
structure in the Unified Engine
extends the Mesh
class and provides the pre-defined vertices, colors, texcoords, normals, and indices needed to represent a cube in 3D space. The Cube
structure is specifically designed to make it easier for developers to integrate and use a cube shape without the need to define these attributes manually.
Structure Properties
The properties that define the attributes of the cube.
struct Cube : public Mesh{
inline Cube(){
// Vertices, Colors, Texcoords, Normals for each face of the cube are defined here
// Indices to construct the cube from vertices
}
};
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