Objects::Components::Texture2D
Textures in Unified Engine
The Unified Engine
offers efficient handling of textures, combining multiple images into one to reduce the number of draw calls in a graphics engine. This is achieved through the use of a texture atlas. The engine also provides individual 2D texture handling, allowing users to manage and utilize individual images.
Texture UVs and Identifiers
Utility structures that help in defining and tracking textures within the atlas.
Texture Atlas
A TextureAtlas
class represents a collection of textures, minimizing the need for multiple texture binds when rendering.
Texture2D
The Texture2D
class provides functionality to manage individual 2D textures. These textures can be loaded from file paths or directly from data.
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