Objects::Components::Rigidbody
Rigid Bodies in Unified Engine
Rigid bodies in the Unified Engine
represent physical objects that can move, rotate, and interact based on physical laws. The RigidBody
class incorporates attributes that dictate its movement, rotations, and physical interactions.
Movement and Rotation Restrictions
Defines the restrictions placed on the movement and rotation of the rigid body.
Physical Properties
Attributes defining the mass, gravity, friction level, velocity, and behavior of the rigid body in the physical world.
Initialization & Destruction
Handles the setup and cleanup of the RigidBody
.
Update and Render
Functions dedicated to updating the rigid body's state and rendering its representation.
Collision Check
Functionality to verify if the rigid body is in collision with another object, using their colliders.
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