Core::Time
TimeController in Unified Engine
The TimeController
class within the Unified Engine
serves as the primary mechanism for managing and measuring time. This class allows the engine to keep track of time intervals, delta time between frames, and various other time-related functionalities crucial for game loops and animations.
Initialization & Destruction
Handles the setup and cleanup of the TimeController
.
Time Management
The class keeps track of the delta time between frames and provides functions to manage and retrieve game time.
Timer Functionality
The timer functions provide capabilities for precise measurements of elapsed time for operations, intervals, or game events.
Global Time Access
Unified Engine offers a global access point to the TimeController
instance.
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