Objects::GameObject
GameObject in Unified Engine
The GameObject class represents individual entities within the Unified Engine. It acts as the primary way to manage in-game items, characters, or other interactive entities. Every GameObject in the engine can have a visual representation defined by its Mesh, and it also can have various behaviors defined by components.
Class Components
Protected Members:
VAO,VBO,EBO: Buffers used for storing vertex data for rendering theGameObject.mesh: Represents the shape and layout of the object.ModelMatrix: Represents the object's position, rotation, and scale in 3D space.GenerateVAOBuffers(): Function to initialize and bind vertex data to GPU buffers.NoShader: A flag to check if the object has an associated shader.transformOld: Stores the previous state of theGameObject's transformation.
Public Members:
transform: Represents the current position, rotation, and scale of theGameObject.Name: A name for theGameObject.Tag: A tag for additional categorization or identification.shader: Points to theShaderObjectthat theGameObjectuses for rendering.
Constructors & Destructor:
GameObject(Mesh _mesh, ShaderObject* _shader): Constructs aGameObjectwith a specifiedMeshandShaderObject.GameObject(GameObject* _parent, Mesh _mesh, ShaderObject* _shader): Constructs aGameObjectwith a parent, a specifiedMesh, and aShaderObject.~GameObject(): Destructor for theGameObjectobject.
Methods:
Update(): Method to update theGameObject's state each frame.Render(): Method to render theGameObjectto the screen.
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